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Old Jul 01, 2005, 06:44 PM // 18:44   #61
Pre-Searing Cadet
 
Join Date: Jun 2005
Guild: [InS] Ivory and Steel
Profession: Mo/W
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Quote:
Originally Posted by Aegri Somnia
Don't forget 'the other' monk who has designated himself as leader/puller/target caller 'coz he dun the mission 3 times'. And then tells you (me) to 'heal more ok?'. [Or to 'heal the king (Thunderhead Keep) while he's 'attacking Dolyak Master' (suffering from bleeding + Conjure Phantasm].

Yeaa.... This is a bit of an issue. Nothing like grouping with another monk primary, only to learn partway into the mission that they are a "smitey" monk. Well hot darn, that means I have to heal the whole party *PLUS* you. Mmmmm, joy.

There isn't anything wrong with being a smitey/protection monk, just let everyone know (up front) what the score is.

I have healing enough for everyone, I just may have to res you to give it out.
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Old Jul 02, 2005, 08:40 AM // 08:40   #62
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Quote:
Originally Posted by kongar
I want to come to the defense of the E/W. (I'm a monk BTW). There is a lot of hate for this class in this thread, but I don't think they are that bad. I've met a few random players using earth magic with warrior skills, and they prove to be quite versatile. They typically fill the role of a warrior very well, and if their buffs get stripped, the smart ones just back up. They then reapply or resort to nuking.
I used to play my E/W quite a bit, doing that exact strategy, though people with the mindset "elementalists are for nuking only" generally removed me from the party at first available oppertunity even though I'd take very little damage (enemies seem to target whatever has the lowest armour, which in this case is the warriors :P)

But anyway, back to the original topic..

I recently got my necromancer to the desert, and after the slight mention that I was a blood necromancer, I basically became an extention of the monk's energy bar, with the odd well of blood thrown in whenever I wasn't repeatedly spamming Blood is Power. Though it was a pain (literally, with all the sacrificing *and* the 10 second timer on it) to keep it up for effectively the entire mission that is Dunes of Despair, the monk seemed to be in some kind of ecstatic bliss with 10 energy regeneration the entire time (and who wouldn't?), though I didn't get to spread it around a bit like I hoped I would have, on the other casters, like elementalists. Maybe one day I'll find a necromancer who'll do that for my monk and I'll get to see what it's like.

Quote:
Originally Posted by Aka
could you burn me a copy?
I think it's the divine aura... maybe it's actually good for something other than making some emotes useless ("rock, paper, scissors! I have glowing orb of doooom!"). I think some extensive testing is in order. *imagines GW sales go through the roof when it becomes proven that collector's edition filters out all the 'less desirable' people*
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Old Jul 02, 2005, 09:10 AM // 09:10   #63
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Location: Grimsby, UK
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Quote:
Originally Posted by Garrett
Divine favor isn't a crappy attribute. Sure, you can "heal untill the cows come home." with an e/mo, but you sure can't get the burst healing that divine favor offers(which is a must in pvp). Also, divine favor gives you more hp per point of energy, increasing your healing efficiency.
Indeed.

I joined a group in abbadons mouth for fun the other day. The healer monk dropped, followed a few minutes later by a warrior.

I managed to keep the whole team alive using protection prayers, Divine Boon and Peace and Harmony.

We actually finished the mission and i felt so rewarded and proud for doing so well. If only i was as immature as them, i would have whispered them to tell them of our victory!

Divine favor rocks. Healing for 70 points when you cast a protective spell on a member is an amazing bonus to have in the group.
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Old Jul 02, 2005, 09:23 PM // 21:23   #64
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Quote:
Originally Posted by Tactical-Dillusions
Divine favor rocks. Healing for 70 points when you cast a protective spell on a member is an amazing bonus to have in the group.
Amen and pass the butter.

I think that it is one of the most overlooked parts of a healers "bag-o-goodies". With my current healing and devine favor I can take people from the brink of death to all good with one cast (230+) and further with a couple that are quick-fired (500ish). -Yummy- If I have a good protection monk working with me no one is realy ever in danger (unless we want them to be ).

I have healing enough for everyone, I just may have to res you to give it out.
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Old Jul 03, 2005, 12:19 PM // 12:19   #65
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iv started a mo/n, and it seems to me, that the people who dont know there class are the ones that need the healing.

it's just annoying, or when i spam that im 0 out of 49 energy, and the whole party just keeps running in, i just go "---- it" and sit there till all my energy is regened, they die, there fault, and btw, every class has at least 1 healing spell, bring it, w/mo who dont have 1 healing spell are tools and annoying.
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Old Jul 03, 2005, 02:45 PM // 14:45   #66
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That's what I noticed all classes have at least 1 healing spell.

Don't you love spamers I HAVE xxxxx ON ME. While you think to yourself, if you would of brought xxx spell. Especially war/mo it seams that they use monk for the res skill if they remember.

I remember once in a Kryta mission, one of the members, got on my case for letting him die. (while we had 3 groups of spiders) Let's just say that the other members said ---- he kept all of us alive when we had 3 groups of spiders.

Once for the dragon mission lets just say the monks and some others revolted to the runners that where not letting our energy recharge after each battle. A death later they got the point. We have only xx energy.

Don't you love when you finish a mission with only 3 plp.
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Old Jul 03, 2005, 02:49 PM // 14:49   #67
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Quote:
Originally Posted by shady_knife
iv started a mo/n, and it seems to me, that the people who dont know there class are the ones that need the healing.

it's just annoying, or when i spam that im 0 out of 49 energy, and the whole party just keeps running in, i just go "---- it" and sit there till all my energy is regened, they die, there fault, and btw, every class has at least 1 healing spell, bring it, w/mo who dont have 1 healing spell are tools and annoying.


Even though all the classes do have 1+ healing spells, aura of restoration is not very good at all for healing, and ether renewel is an elite, so my elementalist/ranger has absolutely no healing, as I do not want to spend points on wilderness just to have healing. Although the monks I party with are usually very good at healing.
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Old Jul 03, 2005, 06:52 PM // 18:52   #68
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When I play a monk the key to sturdy healing is CONSISTENCY. I have 4 skills set for pure healing (orison, touch, kiss, word) the others are usually something like seed, hex breaker, channeling, and drain enchantment or something. A good healer can spam 2 or 3 heals in less than 4 seconds when a team mate is being target while keeping an eye out for backfire 24/7. The other thing to be careful of is word of healing. For now your divine bonus is added BEFORE it calculates wether your team mate is below 50% health. So if your divine bonus is giving them 42 hp or something make sure they'll low enough so that they're still below 50% after the divine bonus is added so that they get an extra 100 hp. I know it sounds complicated but being a good monk ain't easy guys.
Remember all you wannabe healers, it's the consistency that keeps people alive, not just your 16 healing prayers.
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